I've got the Device! Nice mechanics and with clever level design I think there might be more possibilities to uncover interesting usage of it.
It might be no need to shoot bullets at all, actually. It adds a precision mechanic but it might be not as satisfying to miss a button, especially when you're have last bullet at the end of the level.
But very clever game and nice implementation of the mechanic!
Wow... I don''t wanna think how many mechanics you had to put in the game to work this well. Even if there was a minor bug (if you hold jump button even after the player jumped and touched the ground and the character is seen on his knees, stuck like that (he can move left and right), but it get stuck in a that weird position. The game is awesome... I hope you got a lot of views in the Jam! ^-^
Thank you so much! It didn't really receive much attention during the Jam though. Also, it was the first 2D game I made, since I only worked in 3D before the Jam :D
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I've got the Device!
Nice mechanics and with clever level design I think there might be more possibilities to uncover interesting usage of it.
It might be no need to shoot bullets at all, actually. It adds a precision mechanic but it might be not as satisfying to miss a button, especially when you're have last bullet at the end of the level.
But very clever game and nice implementation of the mechanic!
Thank you very much for the compliment and the constructive feedback!
Wow... I don''t wanna think how many mechanics you had to put in the game to work this well. Even if there was a minor bug (if you hold jump button even after the player jumped and touched the ground and the character is seen on his knees, stuck like that (he can move left and right), but it get stuck in a that weird position. The game is awesome... I hope you got a lot of views in the Jam! ^-^
Thank you so much! It didn't really receive much attention during the Jam though. Also, it was the first 2D game I made, since I only worked in 3D before the Jam :D
I do the same... 3D is a lot easier to make :)